Hello everyone,I will be helping Peer out on these forums as he's mentioned (He's getting old these days, needs more support ) so may I also welcome you all to the Sensible World of Soccer forums, and hope that you guys have a lot to say about this revival of the classic game we all know and love from our youth.Recently we spoke with Nick Pili, Director of Casual Gaming at Codemasters, to give more details on the forthcoming Xbox Live Arcade (XBLA) retro-smash Sensible World of Soccer (SWOS). He was happy to oblige and heres the answers to some of the questions youve been asking via forums and websites.We started by asking him on the background to the surprise return of one of the best games of all-timeCould you briefly outline your involvement with the Sensible World of Soccer (SWOS) project?Sure, my team and I manage Codemasters Casual Games strategy. This includes managing our series of Funsta casual game portals (check it out at ), developing new casual games for the web, PC downloadable and XBLA platforms, as well as reviewing dozens of prototype casual games we receive weekly from small dev companies and wannabe bedroom developers. The standard of casual games in the market is phenomenal.During a series of meetings last summer with Microsoft at the 2006 Casual Games Conference in Seattle we were discussing a number of XBLA game opportunities. Microsoft were keen to have an easy to pick-up-and-play football game for the XBLA platform - a Sensi type game seemed like the obvious choice.After presenting the business case internally for a SWOS XBLA game, supported by the overwhelming interest of the SWOS community it was a no-brainer to take this project forward.Is this version of SWOS just an online version of last year's Sensible Soccer?No - the game is different from last years.
We have listened very carefully to the Sensi communities comments after last years game and Im pleased to confirm the following:In this version the user will be able to play two main modes of SWOS. Mode 1 will be the original Amiga game (we havent touched the core game code) with enhanced graphics and enhanced game features. Mode 2 will be the actual original Amiga game from the mid 90s. Again we havent altered the game code in any way.Will the gameplay differ from the Amiga/PC/SNES version I remember?No - as stated above it will be the EXACT core gameplay that we all remember from the Amiga/PC/SNES versions.Which version of SWOS does this games code use (either of the all-conquering 95/96 or 96/97 versions hopefully)?To produce the authentic SWOS experience we'll be using the original source code used in SWOS 96/97, so you can celebrate now! The core gameplay will be untouched, and therefore identical to that within the SWOS96/97 game.Is there any new or changed audio (crowd chants or songs)?Yes - in Mode 1 of the game (see question 2) were improving the audio and crowd chants.Will it feature Xbox Live functionality?
Being forced to use keyboard controls might be part of Scorcher's difficulty. Overall, this game has a good concept and a stellar design. Unfortunately, it's no fun to play. Graphics: Very good. Sound: Ambient techno and engine sounds. Sensible World of Soccer 96/97, Sensible Soccer, Sensible World of. Jump to Sensible world of soccer - News and Content Overview - First we try to setup a new XBOX Online League, after SWOS for XBOX is able to be.
What online tournaments and features can we expect from this?Yes youll be able to play online and there will be high-score tables all as standard. Well announce more details in due course!Can you reveal any of the achievements planned for the XBLA version?What this space - details to be announced in due course.Can I play the game in HD resolution?Yes the game will support HD resolutions as standard.Is there going to be a PC release?Yes - we can confirm that later in the year we will be releasing a PC version for Vista-based machines.Is the PC release just for Vista or can people on Win2k and XP play it?So far just Vista. We hope to provide the game for more OS in the future though!What online tournaments and features can we expect from the PC version?We are currently working with Microsoft to understand exactly how the new Windows Live functionality will work. Once we figure this out we will be able to confirm what online tournaments and features we can apply to the Vista version of SWOS.When do you expect to release the game on XBLA?Summer 2007. Well confirm a more accurate date in the very near future!Thanks for your time Nick Im sure the forums will be clambering for more details very soon!Mr.Ktat.
SWOS Insider 1: IntroductionFor those of you that haven't had an official hello, Codemasters welcomes you to the Sensible World of Soccer forum.Over the next few months as we approach launch we'll build up the noise surrounding the (re-)release of the game with events, videos, screenshots, Q&As and lots more, and this forum will be one of the main hubs to find out the latest news.We thought that one vitally important part of this relationship was you lot - the ones that have stuck by us in the Sensi forums over the past 18 months. So with the game due to launch in summer we've decided to keep you all in the loop as much as possible and as such, every Monday I'll have a new short (250 word) article from inside the company on an aspect of the new game.Some of it you might know already and some of it will be new, but we wanted you to be kept up to date with every part of the development of the game as you were instrumental in the game originally getting the kudos among the fans that it enjoys today.
We'll also try to release screenshots as much as possible to tie in with the article.We start next week with an overview of the game's history and how we're not changing this one bit with the 2007 version. And, as always, your feedback is welcome. Let us know what you want me to focus on during these articles! SWOS Insider 2: The Core CodeAs I announced last week, over the coming weeks as we approach launch I'll pick a different part of the summer XBLA/Vista smash hit Sensible World of Soccer and talk about it in 250 words or less.This time let's go over the game's background and how we're committed not to change a thing about the game's code this time.As any fool knows, Sensible World of Soccer was born out of the original version of Sensible Soccer in 1994. Further iterations came each year until 1997. But it's the 1996 game, regarding as the pinnacle of the series, that'll form the basis of the XBLA/Vista game released this summer.The Amiga game code for the 96/97 game is regarded as the best available and as it's still used in regional and national tournaments ten years after its release – so it was a no-brainer for the development team to use.The original SWOS source code is placed in an Xbox 360 wrapper, like a very powerful and efficient emulator, to produce a great game running on a great system.
Doing this means we can add new ideas, like the new graphics for the enhanced/HD mode (don't worry, the original graphics will also be available to play).Rather than a “re-imagining”, as Sensible Soccer 2006 was, ‘SWOS07' has all the skills and moves the original one had, meaning that veterans will know it instantly. It'll still be an instant pick-up-and-play experience!Next week: an exclusive competition! SWOS Insider 4: ControlsThis week we go over the controls youll be using in Sensible World of Soccer this summer on Xbox 360 and Vista. This could be perceived as a boring subject to some, but as SWOS renowned for its one button action, its an important one that we had to get right!The Xbox 360 control system mirrors the simplicity of the original game this should be a given with a game like SWOS.So for Xbox 360 controllers, when youre playing a game, the button youll need is A, located down the bottom of the group of four on an Xbox 360 controller. Its your shoot, your tackle, and your header button the same as its always been.Add to that the D-pad/analogue stick for movement and of course, the all-important after-touch, and youre ready to go!For Microsoft Vista the control input is unsurprisingly different.
Metasploit framework for mac. If you want to use an Xbox 360 pad the game controls will be identical to the Xbox 360 version, which is great. I3 7th generation processor. But of course, for a PC product, we also will be integrating the keyboard as an input device so for that, itll be an easy adjustment to use the cursor keys for movement and after-touch, and the space bar for kicking. Dead easy!For those thinking of using zipsticks, joysticks and the like, as long as the controller is licensed to be used by Xbox 360 or Microsoft Vista then it should work fine.
Well be reporting more news on this as its confirmed.Next week: a survey for you all!